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by thethirdone
2561 days ago
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I wouldn't expect performance to take forever (> 1 hr) for 1000x1000 in python. I know I have made not optimized path-finding that can solve 100x100 instantly (< 1 sec), and because the time complexity scales with # of vertices for planar networks that should mean that it would only take ~100 sec to solve 1000x1000. |
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My next idea is to "prerender" a series of interconnected waypoints across the map at the start and then pathfind to the nearest one before moving long distances using small bursts of pathfinding to move around obstacles and stay on track.