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by fuzz4lyfe
2561 days ago
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I was being hyperbolic, run time was more in the two minute range. Thank you for the numbers it seems my idea of thousands of units pathfinding over long distances isn't feasible in this way. My next idea is to "prerender" a series of interconnected waypoints across the map at the start and then pathfind to the nearest one before moving long distances using small bursts of pathfinding to move around obstacles and stay on track. |
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