|
|
|
|
|
by hardwaresofton
2597 days ago
|
|
The in-game purchase (and indirect gambling) problem is very well known, but no one's done anything about it. It's just too tantalizing a prospect for publishers/game companies I guess. I think TF2[0] might have been the first on the scene with hats in 2009, and other games followed suit once they saw the success... But many of the games I can think of (Counter Strike for one) were aimed at a somewhat older demographic. [0]: https://wiki.teamfortress.com/wiki/Item_timeline |
|
https://www.engadget.com/2019/01/26/fortnite-pve-eliminates-...