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by echelon
2603 days ago
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GIF lets you control the loop count and playback speed. It's baked in when authored and is useful. You can simply save the file and expect it to work everywhere - dead simple. The Internet has voted in favor of looping, "GIF-like" moving images. Platforms try to emulate this with proprietary video players. Some have sound (wanted or not), some of the video players prohibit copying, and none of the files work as simply as GIF for sharing. We need something more modern than GIF, but that has playability baked in. Something that browsers treat as a moving image and not a video. |
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I don't quite follow. This is because the gif is decoded and played. No different than a video. You don't need a proprietary player to loop a video, you just go back to the start of the video. For streaming, this is only problematic for large videos that can't be cached, but the same applies to large gifs. Browsers can loop video, it's just a right-click setting. HTML5 can loop video, allowing sites to serve video in e.g. a banner, replacing gifs. You can save any video file just like a gif.
> Something that browsers treat as a moving image and not a video.
The entire point of deprecating gifs is because video is superior. Gif as an image format being able to specify frame duration and looping is hardly a noteworthy feature.