|
|
|
|
|
by paavoova
2601 days ago
|
|
> You can simply save the file and expect it to work everywhere I don't quite follow. This is because the gif is decoded and played. No different than a video. You don't need a proprietary player to loop a video, you just go back to the start of the video. For streaming, this is only problematic for large videos that can't be cached, but the same applies to large gifs. Browsers can loop video, it's just a right-click setting. HTML5 can loop video, allowing sites to serve video in e.g. a banner, replacing gifs. You can save any video file just like a gif. > Something that browsers treat as a moving image and not a video. The entire point of deprecating gifs is because video is superior. Gif as an image format being able to specify frame duration and looping is hardly a noteworthy feature. |
|
Try downloading a video from a popular social network. Can you easily do it without inspecting the source? If it's a two second clip, does it loop on your system? Or does the video player exit / end the stream?
This is absolutely a problem that GIF doesn't have.
> You don't need a proprietary player to loop a video
> You can save any video file just like a gif.
Except social networks force you to use a locked down or DRM'd player. You can get chunks of the video sometimes. Your non-tech friends are out of luck.
> you just go back to the start of the video
"just". Yeah, how many players support that out of the box? Yours might, but there are many more that do not.