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by tom_
2602 days ago
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I've written real-time game UIs too. I think you underestimate just how ludicrously fast CPUs and GPUs are, and overestimate the complexity of your average GUI. What does your average screen's-worth of GUI consist of, after all? How many widgets are there? I double dare you to tell me that a modern computer or games console can't handle 500 widgets per frame. And I now triple dare you to tell me that your UI designer has put that many damn widgets on one stupid screen in the first place. (Every UI I worked on actually did redraw everything every frame anyway. It's really not a big deal. Your average GPU can draw a monstrous amount of stuff, something quite ridiculous, and any sensible game UI that's actually usable will struggle to get anywhere near that limit.) |
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Why settle for "good-enough" performance?