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by tom_
2602 days ago
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I don't understand the problem. 2000Hz = 0.5ms/frame; 20% of this = 0.1ms. That sounds like a great result. Your target frame rate is presumably 60-100Hz, assuming it's a PC game, meaning your frame budget is 10-16ms. If your UI takes 0.1ms, you've got >99% of your budget left. (Also: 3-4K vertices for UI was about what you could expect to budget for a PS2 or Xbox game! - max throughput for PS2 was something like 250,000 vertices/frame at 60Hz, and this is <2% of that. I struggle to believe this is any kind of an issue for anything modern.) |
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Of course, that's on my beefy machine with a octo-core overclocked CPU and a couple 1080Tis. But what about the players who are trying to play on their mobile CPUs with integrated graphics? That margin could be the difference between 45 and 60 FPS.