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by ungzd
2611 days ago
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I'm not sure that level of crunch is generally lower in indie companies. In theory, they might be struggling more, they are in disadvantageous position against big companies, they have to do more experiments and take more risks than AAA, which make the same "press X to hollywood" or network shooters for the last 20 years. (I don't play big companies' (modern) games, because almost always I'm not in target audience and find such games completely unplayable) |
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A lot of indies directly come from "game jam culture" which celebrates over-taxing developers with crunch "for fun".
Sustainable business practices in the games industry are unlikely to be possible until the industry is much more strongly unionized. At which point it would be more likely for the AAA games to be union shops and/or able to afford unionized workers to work on games.