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by WorldMaker
2614 days ago
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Yeah, if crunch is the moral issue, then indie companies are more prone to work/life balance issues than even the AAA developers. Indie companies have the usual startup issues of either the developers are moonlighting after their day jobs (working two jobs, a personal crunch) or pushed hard for "passion" to work hard (crunch) to pay the bills when it's still life or death to the company. A lot of indies directly come from "game jam culture" which celebrates over-taxing developers with crunch "for fun". Sustainable business practices in the games industry are unlikely to be possible until the industry is much more strongly unionized. At which point it would be more likely for the AAA games to be union shops and/or able to afford unionized workers to work on games. |
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