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by tylermw 2616 days ago
> That raytracing example you linked would run at interactive rates with cudf, I really don't see any basis for perf arguments in R's favour, and 'massive data' arguments are laughable here.

I don't see how the "GPU DataFrames" provided in cuDF would enhance a raytracer in any way.

1 comments

You don’t see how a gpu accelerated numeric array would speed up ray tracing?
The bottlenecks for raytracing are primarily in scene traversal/intersection testing--which does not benefit from a GPU-accelerated array structure.
No, I'm not. I'm well aware of CUDA being used to accelerate raytracing. That cannot be accomplished by simply providing a GPU-accelerated data frame structure, as cuDF provides.