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by bicubic 2609 days ago
You don’t see how a gpu accelerated numeric array would speed up ray tracing?
1 comments

The bottlenecks for raytracing are primarily in scene traversal/intersection testing--which does not benefit from a GPU-accelerated array structure.
No, I'm not. I'm well aware of CUDA being used to accelerate raytracing. That cannot be accomplished by simply providing a GPU-accelerated data frame structure, as cuDF provides.