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Hi project owner (Mark) here. It is a bit late in the evening for me but I will try to answer any questions when I can. The Bosque language is currently in a very early state with lots of work to do and not ready for practical use. However, I am very excited by the potential in the concepts and wanted to make the project a collaborative endeavor, including both other academics and developer community, from the start. At this point the goal is to explore interesting options in the language design space – whether the Bosque language becomes mainstream or just provides useful ideas for other languages to adopt. So, please take a look, expect plenty of rough edges, and we would love comments, suggestions, and PR’s on the GitHub repo. |
A lot of programming languages that are coming out these days talk about simplicity, lowering “cognitive load”, increasing expressiveness, being nimble/lightweight/easy/whatever, and—this one stated by you—reducing “accidental complexity”. When I looked at your grammar and some examples, I saw atomic building blocks that don’t lead to any less complexity than what I’d get if I strung together similar building blocks in Lisp or Python or ML.
To me, “accidental complexity” doesn’t seem like a very well defined concept. I might say such a term in a meeting room arguing to upper management that we need to pay off tech debt. Or I might blog using such a term to talk vaguely philosophically about software engineering. But I don’t think I’d find myself using it in a formal context to argue the merits (or lack thereof) of a technology. I admit that this may be due to my ignorance of a term of art.
The introduction to your publication is even more bold: “Regularized programming” (and hence Bosque) will (supposedly) unleash a revolution on programming the same way structured programming did the paradigms before it, ushering a “golden age” of programming and the like.
Focusing on the term “accidental complexity”, can you elaborate what that means? What is an example of accidental complexity and how does it naturally come about with the current crop of languages. And how—in the large—does this programming language avoid it (or help the programmer avoid it)?
Edit: I see in your publication, upon the mention of “accidental”, you cite “Frederick P. Brooks, Jr. 1987. No Silver Bullet Essence and Accidents of Software Engineering. Computer 20 (1987), 10–19.” But in reading this [0], Brooks says:
> The complexity of software is an essential property, not an accidental one.
He only speaks of certain difficulties as being “accidental”, and past ways in which we’ve improved the impedance of such difficulties.
[0] http://www.cs.nott.ac.uk/~pszcah/G51ISS/Documents/NoSilverBu...