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by bri3d
2639 days ago
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When a new game comes out everyone else is also starting at zero. As long as there's churn and new games are able to gain popularity, this isn't a huge issue. Also, the skills are more transferable than they'd first appear - for example, several players have been competitive in more than one FPS game. Plus, streaming, analysis, coaching, and commentary are becoming quite lucrative. |
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I was a pretty active competitive player in Street Fighter 4 in my local scene. I spent a lot of time learning intricate things about the game. I knew so many different situations that could happen in the game, and due to my experience I was able to come up with appropriate responses. Those are the things that can't be learned from a video tutorial or a written guide, because they are simply too minute. As an example, some of the longer combos can have their later hits miss if you start out too far from the opponent. But the fine line between close enough and too far is very hard to gauge.
Then Street Fighter 5 came out, and all that accumulated knowledge had to be thrown away. That was one of the reasons I gave up on competitive playing, couldn't really deal with going at it again only for all my knowledge to get invalidated later on once more.