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by jhenkens
2639 days ago
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I believe the initial argument is that "pivoting" of the players is inevitable, due to the relatively short shelf-life of a video game's popularity. Whereas a professional athlete in traditional sports can typically play one sport from childhood till retirement (be it 20, 30, 40, or 50), an e-sport professional may have to switch games after 3 years, and every 3 years, to remain relevant. |
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