|
|
|
|
|
by an4rchy
2649 days ago
|
|
One of the biggest barriers to consumer adoption of VR seems to be the cost. Is there a reason why it doesn't make sense for the manufacturers to do a subscription service? Seems like everything from phones and consoles to game streaming subscriptions is the trend (and makes sense). If nothing else, it can help increase distribution and awareness -- at the end of the day, more people using the devices is probably gonna kick off more content creation and economies of scale to produce cheaper/better hardware. Thoughts? |
|