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by pradn
2649 days ago
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I doubt if there's a strong market for VR even if a great headset was $50. Do people who are not enthusiasts really want to immerse themselves like this? A good chunk of the population doesn't seem interested even in game consoles. I imagine a subset of them are interested in VR gaming. Outside of VR gaming, there's little mainstream content designed for VR. |
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I've had very positive responses to VR from people that have never had any interest in traditional gaming.
Of course - whether this interest could be translated to purchase is a different question. Ease of use and cost would help as would a wide and diverse library of mainstream content.
I think a good stepping stone would be pervasive VR in schools, libraries, galleries etc. to get people accustomed to the medium.