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by mrath 2674 days ago
I primarily use Java for my job. Security and memory related features of Rust are not an advantage compared to Java. But I like rust because it feels modern and produces efficient standalone binaries. Most of my hobby projects are in Rust now. But I would not rewrite any of my work projects in Rust even though they require ultimate performance. That would be a maintenance burden.

It is great to see people rewriting in Rust where it makes sense.

3 comments

For me, also primarily a Java person before Rust, it’s datarace safety that captured me.

Java’s executors improve the world, but I can’t count the number of concurrency bugs that I had in Java that are not possible in safe Rust. This isn’t just my code, btw, but large teams where it’s hard to disseminate good practices when building threadsafe code. If it had been in Rust, those issues wouldn’t have happened.

Other things that I appreciate about Rust over Java is the error handling combined with RAII, doing away with nasty bugs around try’s lacking proper finally statements for closing file handles, etc.

Java has its warts, not everything is just about memory safety.

about RAII there is quite a bit of support in recent Java versions not quite as good as Rust but there is support.

Data race is one other thing, I do have data race issues but that is very rare. Some of the static analysis tools even catch these anti patterns.

Curious about memory usage too
I think the best way to look at it is that memory usage becomes predictable and GC pause free. An application of similar scale and implementation between Java and Rust won't necessarily use less memory when in Rust.
Naively I thought Java data model was inherently more demanding than Rust but .. I never read about Rust memory layouts.
I use Java constantly in my job and recently tried rewriting a math & memory heavy component in rust to see what performance gains there might be. Surprisingly (to me) the naive rust version was ~15% slower than Java. There’s probably room for more rust optimization but it was interesting that “efficient standalone binaries” doesn’t automatically mean faster too when competing with HotSpot.
I find where rust usually shines the most is if you do text processing. String allocations take time. In rust you can often avoid them and use things like cow to only allocate when you change something. That way often my text processing heavy scripts go twice the speed of a C++ version, and they're easier to write with Cargo, too.

Compared to highly optimized Java and C# I could often get a quite naive rust implementation to be 10x faster.

Naive rust means I didn't spend much time optimizing but I do use appropriate algorithms and to avoid unnecessary allocations.

Google had a fast math library for Android, which got outperformed by ART JIT compiler and was eventually deprecated.

https://developer.android.com/reference/android/util/FloatMa...

My experience working on writing image processing code in Java is that rewriting the slowest bits in C++ only gave about a 10% performance boost, and this was over a decade ago. Moving stuff to the GPU was vastly more effective than doing faster CPU work.
When comparing speed on the JVM with speed with native languages, the only positive side you get from native binaries is cold start nowadays.

For a webapp this doesn't matter, but as we're moving towards more cloud functions it start to make a lot of sense.

That needs to be ponderated by the fact any real life application will have to access the network at bootstrap to load configuration and therefore your bottleneck will most likely be I/O.

> "ponderated"

Huh! I have a fairly strong vocabulary and thought this might have been a made-up word -- but apparently it means "to weigh down or give substance to", which aligns with your intended point here. TIL

Sorry that's directly brought from French.

English is my second language. I did a quick google search just to make sure it was correct but it's hard to gauge if a word that happen to be in the dictionary is also widely understood.

The main performance gain would be memory consumption.
I remember reading an article about Java performance many years ago. It had an example for Java being faster than C++ and it was maths on arrays / matrices. I guess that kind of code least trips up HotSpot optimizations, so it wins due to availability of runtime information and a really good implementation of certain parts.

Though I doubt that Java usually wins against the Eigen C++ library. Eigen uses some template tricks to fold operations together (which can avoid intermediate storage and unlocks more types of restructuring optimizations) and uses SIMD extensively.

Probably not, however Hotspot got some Intel help regarding auto-vectorization, including AVX support.
I would except best performing Java code to be slower than best performing Rust code. But comparing general cases is not going to be simple.
Nullpointer exceptions are a huge thing in Java.
I write Java daily, I haven't seen one in a production environment in... at least recent memory. Most common NPEs I've seen can be resolved by doing two things: 1) for returning a single, nullable value, wrap it in Optional. 2) Never return null collections, always default to an empty collection instead.

More nuanced ones can often be caught by using all args constructors and requiring the constructor values with Objects.requiresNonNull() or similar. Using spring? Don't use field or setter injection, always constructor so the above applies as well. Making the state of your objects largely immutable means their state is more consistent and what is null and when becomes a lot less surprising.

Lastly, write good tests. If you're exhausting the behavior of your system with tests, these things are much less likely to surprise you later.

NPEs are definitely a problem with Java, but they're a very avoidable one as well.

Edit: I don't understand the downvotes. The parent said they're a huge deal and I'm disagreeing because I think they're relatively simple to avoid?

> I think they're relatively simple to avoid?

Most issues in software fall into this category, though. The issue with Java’s null is that it’s not type safe. The language is generally a strongly typed language, except in the case of null. And until Value Types land, there is no way to express nullability to the compiler.

The arguments you make aren’t all that different than the undefined behavior arguments with C. “Just follow these simple rules and you’ll avoid all issues”, a compiler should do that for you IMO.

I can’t wait for Value Types in Java, at that point we can have real Option types.

Right.

No downvote, but GP post conflates "how code SHOULD be written" with "how existing code was written" in my opinion. Same with one of the earlier comments about "idiomatic C++ does bounds checking." I've seen plenty of NPEs in real, working Java.

If Mozilla isn't managing to write idiomatic C++, I don't hold out much hope for myself either.

> “Just follow these simple rules and you’ll avoid all issues”, a compiler should do that for you IMO.

This was one thing I really liked about Kotlin vs Java. It's nice that my IDE can do the work of generating getters/setters on a POJO for me, but it's not nice that the language requires me to fill my source code with that noise. To a first approximation, any task rote enough the computer could do it for me, it should not ask me to do.

See also: static languages that don't offer type inference.

this is just an honest question, and i’m genuinely curious, but why couldn’t Optional<T> be done as an immutable reference type... why does it need value types to be implemented first?
do you mean like a final field in an class?
i was thinking something like that, yes
Rust basically just enforces the things you mention
With the cost of catching up to 25 years of tooling and libraries.
We’re getting there. I dislike this argument, I’m sure the same was made in favor of C when Java came out.
I agree with you, it is just a call to reality to those "lets rewrite everything in language X", without consideration that there is more to it than just grammar and semantics.

Also there are plenty of domains where Java or C++ aren't even taken into consideration, in spite of decades of effort.

Just to cite Microsoft's recent security recommendation out of Blue Hat conference, regarding their own software, "use a mix of C#, Rust and constrained C++".

Can also use checkerframework to statically analyze your code for NPEs. It effectively augments the type system to require you to handle nulls where appropriate. It doesn't recognize I/O boundaries for you, you have to make sure those are annotated properly, but after that with sensible defaults, you can be more confident of the NPE-free-ness of your code.
I suppose that you are being downvoted because, though your arguments are correct, this thread is not about "how to avoid NPEs in Java" and is therefore OT.

That said, "write good tests" is impossible. You can write as many tests as you want, you can make sure those loops loop or don't, and those ifs if or don't, but you cannot write "good" tests. Tests will always miss some corner case, some input, some unexpected locale variable.

NPEs literally The Billion Dollar Mistake, and you don't think they are a big deal?

https://www.infoq.com/presentations/Null-References-The-Bill...

In my experience null pointers and unassigned variables were a big problem in C an C++. But in java? They were never something that really caused a major issue. Most of them turn up in tests and are really easy to fix because you get an exception stack. Very few turn up in production and often it is because something else failed at runtime to cause it. If the null pointer wasn't there you would have had to deal with that other failure anyway.
I haven't written any Rust in a few years, but last I knew, it was very possible for a Rust program to crash. The guarantee is that it won't corrupt memory while doing so.
That's true, but 'null pointer exceptions' (which I suppose means expecting a Option<&T> to contain a &T when it is instead empty) are much rarer since nullability is made explicit.

Rust goals in life towards bugs are basically

- Isolate memory bugs to unsafe code which you rarely write.

- Make as many classes as bugs reasonably possible rarer by encoding as much as is reasonable in the type system and encouraging the programmer to think about all possible cases.

The first gets all the attention because it is the one you can make guarantees about, but the second is really just as important.

It is possible, but the causes and frequencies are quite different.

In Rust runtime panics are certainly possible (array out of bounds, out of memory, etc), but the ones analogous to Java's NullPointerException have to be explicit opted into (unwrapping optionals) and do not happen implicitly.

Rust lets you handle optionals in nicer ways which lets you be sure you covered the "null" cases at compile time with no runtime panics possible, if you like.

I think that is somewhat related to the article. There a class of bugs not possible in Rust, they are also not possible in my GCed langs. unwrapping an `Option` is similar to NPE. but that code does not feel idiomatic Rust. IMO there is higher chance of making NPE mistake in Java than unwrapping None in Rust for similar logic.
There are different reasons why a program can crash. Nullpointer exceptions are one of them. Out-of-memory situations are another. Rust protects you against the former, but not the latter. But at least in my experience I only encountered crashes when I disabled safety checks by calling .unwrap().
unwrap() does not disable safety checks, it just means you ignore/disregard error handling. It will panic and abort the program, but not cause a safety issue.

/pedantic

This is actually an interesting distinction. The way that Rust defines "safety" is a little jargon-ish. It's probably more useful than the (highly impractical) colloquial meaning, but still different. In a rust context, "safety" means that the program is protected from a very specific set of things.

One might expect that set to contain things like crashing (panic! and friends) and leaking memory (forget). It does not, and is not intended to.

I think safety is about risk managment. Having a seatbelt on in a car is safer than not having one. This is despite the fact that most regular people really don’t desire crashing their car. By putting on a seatbelt you pay a small prize to weaken the impact of a existing risk (crashing your car).

Rust’s idea of safety is similar: it tries to reduce the impact of common risks that happen during programming. It won’t save you from logical errors — just like a seatbelt won’t save you when you decide to maneuver your vehicle into a flaming pit of lava. The only thing that would save you in that situation is not maneuvering into flaming lava pits.

That beeing said rust has a very straightforward implementation for Unit Tests and Integration tests which could help you dealing with remaining risks.

Of course you can always live on the edge, ignore seatbelts and do things like calling unwrap() on results that might not retun Ok(value) at all times. But that will bite you sooner than later.

What Rust is really good at IMO, is to make risks clear at any givrn moment in time. The routes your program can take are very well represented, especially because of the ownership model. Once you understood it you can make very strong assumptions about which part of the software is manipulating which data. These strong assumptions also help mitigating risk. It is harder in Rust to do things just wrong than in most other languages and it is still fast

But the parent's point remains: a Java NPE and a panic because of unwrap are really equivalent. Not really unsafe in the C sense, but equally bad as unhandled crashes.
Not exactly "disabled safety check": `unwrap()` is an assertion check (that may sometimes be optimized away by the compiler). You're still checking safety, but you're doing it in a much more terminal manner.
Wouldn't using Koltin or Scala, which benefit from the engineering effort of JVM and arguably its ecosystem solve this problem ? (Since NULL is not idiomatic in either language)
Yes and no : I have been using kotlin for a while for Android. Currently our codebase is 75% kotlin.

Issues arose at the interface between java and kotlin. Unless there are @Nullable @NonNull annotations (and they need to be truthful), the kotlin compiler cannot know the nullability of something coming from a java method.

It can be pretty pernicious : if you use some java written libraries like Moshi (json parsing), it can also lead to crashes : IIRC if you declare a moshi generated property to be non null but it is absent from the json, it will generate an object with null, creating a crash.

Still, null is now an anecdotal issue in Kotlin. The Android framework team is working on annotating all their APIs with the corresponding nullability annotations and more and more JVM libs are also working on handling it gracefully.

It was never a huge issue to begin with even in java, just pretty cumbersome to have to add annotations everywhere and have to add some policies like 'no null collections, only empty' in a codebase to have sane handling.

It's not idiomatic, but it's still possible. I've got NullPointerExceptions while writing fairly complex, modern Scala, so it's about as possible as with Java in my experience.