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by orf 2674 days ago
Nullpointer exceptions are a huge thing in Java.
3 comments

I write Java daily, I haven't seen one in a production environment in... at least recent memory. Most common NPEs I've seen can be resolved by doing two things: 1) for returning a single, nullable value, wrap it in Optional. 2) Never return null collections, always default to an empty collection instead.

More nuanced ones can often be caught by using all args constructors and requiring the constructor values with Objects.requiresNonNull() or similar. Using spring? Don't use field or setter injection, always constructor so the above applies as well. Making the state of your objects largely immutable means their state is more consistent and what is null and when becomes a lot less surprising.

Lastly, write good tests. If you're exhausting the behavior of your system with tests, these things are much less likely to surprise you later.

NPEs are definitely a problem with Java, but they're a very avoidable one as well.

Edit: I don't understand the downvotes. The parent said they're a huge deal and I'm disagreeing because I think they're relatively simple to avoid?

> I think they're relatively simple to avoid?

Most issues in software fall into this category, though. The issue with Java’s null is that it’s not type safe. The language is generally a strongly typed language, except in the case of null. And until Value Types land, there is no way to express nullability to the compiler.

The arguments you make aren’t all that different than the undefined behavior arguments with C. “Just follow these simple rules and you’ll avoid all issues”, a compiler should do that for you IMO.

I can’t wait for Value Types in Java, at that point we can have real Option types.

Right.

No downvote, but GP post conflates "how code SHOULD be written" with "how existing code was written" in my opinion. Same with one of the earlier comments about "idiomatic C++ does bounds checking." I've seen plenty of NPEs in real, working Java.

If Mozilla isn't managing to write idiomatic C++, I don't hold out much hope for myself either.

> “Just follow these simple rules and you’ll avoid all issues”, a compiler should do that for you IMO.

This was one thing I really liked about Kotlin vs Java. It's nice that my IDE can do the work of generating getters/setters on a POJO for me, but it's not nice that the language requires me to fill my source code with that noise. To a first approximation, any task rote enough the computer could do it for me, it should not ask me to do.

See also: static languages that don't offer type inference.

this is just an honest question, and i’m genuinely curious, but why couldn’t Optional<T> be done as an immutable reference type... why does it need value types to be implemented first?
do you mean like a final field in an class?
i was thinking something like that, yes
It’s still not a “guarantee” that it’s not null, but you can be somewhat more confident that it isn’t if you assign it in all constructors of the type.

For params and return values you still can’t know for sure, and in all these cases it -could- be null. But yes, making all fields and variables that are Optional would help as a coding practice, except of course where you need to reassign the value in the Optional, as there is no “set” on the type.

Rust basically just enforces the things you mention
With the cost of catching up to 25 years of tooling and libraries.
We’re getting there. I dislike this argument, I’m sure the same was made in favor of C when Java came out.
I agree with you, it is just a call to reality to those "lets rewrite everything in language X", without consideration that there is more to it than just grammar and semantics.

Also there are plenty of domains where Java or C++ aren't even taken into consideration, in spite of decades of effort.

Just to cite Microsoft's recent security recommendation out of Blue Hat conference, regarding their own software, "use a mix of C#, Rust and constrained C++".

Can also use checkerframework to statically analyze your code for NPEs. It effectively augments the type system to require you to handle nulls where appropriate. It doesn't recognize I/O boundaries for you, you have to make sure those are annotated properly, but after that with sensible defaults, you can be more confident of the NPE-free-ness of your code.
I suppose that you are being downvoted because, though your arguments are correct, this thread is not about "how to avoid NPEs in Java" and is therefore OT.

That said, "write good tests" is impossible. You can write as many tests as you want, you can make sure those loops loop or don't, and those ifs if or don't, but you cannot write "good" tests. Tests will always miss some corner case, some input, some unexpected locale variable.

NPEs literally The Billion Dollar Mistake, and you don't think they are a big deal?

https://www.infoq.com/presentations/Null-References-The-Bill...

In my experience null pointers and unassigned variables were a big problem in C an C++. But in java? They were never something that really caused a major issue. Most of them turn up in tests and are really easy to fix because you get an exception stack. Very few turn up in production and often it is because something else failed at runtime to cause it. If the null pointer wasn't there you would have had to deal with that other failure anyway.
I haven't written any Rust in a few years, but last I knew, it was very possible for a Rust program to crash. The guarantee is that it won't corrupt memory while doing so.
That's true, but 'null pointer exceptions' (which I suppose means expecting a Option<&T> to contain a &T when it is instead empty) are much rarer since nullability is made explicit.

Rust goals in life towards bugs are basically

- Isolate memory bugs to unsafe code which you rarely write.

- Make as many classes as bugs reasonably possible rarer by encoding as much as is reasonable in the type system and encouraging the programmer to think about all possible cases.

The first gets all the attention because it is the one you can make guarantees about, but the second is really just as important.

It is possible, but the causes and frequencies are quite different.

In Rust runtime panics are certainly possible (array out of bounds, out of memory, etc), but the ones analogous to Java's NullPointerException have to be explicit opted into (unwrapping optionals) and do not happen implicitly.

Rust lets you handle optionals in nicer ways which lets you be sure you covered the "null" cases at compile time with no runtime panics possible, if you like.

I think that is somewhat related to the article. There a class of bugs not possible in Rust, they are also not possible in my GCed langs. unwrapping an `Option` is similar to NPE. but that code does not feel idiomatic Rust. IMO there is higher chance of making NPE mistake in Java than unwrapping None in Rust for similar logic.
There are different reasons why a program can crash. Nullpointer exceptions are one of them. Out-of-memory situations are another. Rust protects you against the former, but not the latter. But at least in my experience I only encountered crashes when I disabled safety checks by calling .unwrap().
unwrap() does not disable safety checks, it just means you ignore/disregard error handling. It will panic and abort the program, but not cause a safety issue.

/pedantic

This is actually an interesting distinction. The way that Rust defines "safety" is a little jargon-ish. It's probably more useful than the (highly impractical) colloquial meaning, but still different. In a rust context, "safety" means that the program is protected from a very specific set of things.

One might expect that set to contain things like crashing (panic! and friends) and leaking memory (forget). It does not, and is not intended to.

I think safety is about risk managment. Having a seatbelt on in a car is safer than not having one. This is despite the fact that most regular people really don’t desire crashing their car. By putting on a seatbelt you pay a small prize to weaken the impact of a existing risk (crashing your car).

Rust’s idea of safety is similar: it tries to reduce the impact of common risks that happen during programming. It won’t save you from logical errors — just like a seatbelt won’t save you when you decide to maneuver your vehicle into a flaming pit of lava. The only thing that would save you in that situation is not maneuvering into flaming lava pits.

That beeing said rust has a very straightforward implementation for Unit Tests and Integration tests which could help you dealing with remaining risks.

Of course you can always live on the edge, ignore seatbelts and do things like calling unwrap() on results that might not retun Ok(value) at all times. But that will bite you sooner than later.

What Rust is really good at IMO, is to make risks clear at any givrn moment in time. The routes your program can take are very well represented, especially because of the ownership model. Once you understood it you can make very strong assumptions about which part of the software is manipulating which data. These strong assumptions also help mitigating risk. It is harder in Rust to do things just wrong than in most other languages and it is still fast

But the parent's point remains: a Java NPE and a panic because of unwrap are really equivalent. Not really unsafe in the C sense, but equally bad as unhandled crashes.
There's one really major distinction - you can `grep` for `unwrap`. You could grep for null, but that won't tell you if an NPE elsewhere is possible, and it won't hit every single case (like 3rd party libs returning null).

Making bugs grep'able is huge.

Assuming that nobody catches the NPE by accident or error (according to my experience in Java, it's a pretty big assumption), yes, they pretty much are.

The big difference is that, in Java, you typically get your NPE because you didn't know/didn't check that your pointer could be `null` – in other words, the default behavior of the language is to NPE. In Rust, the default behavior of the language is to inform the developer that they need to check. They may decide to explicitly assert that the pointer is not null, causing a crash if it is, but that's a conscious choice.

For instance, in my Rust code, pretty much every occurrence of `unwrap()` or `expect()` contains a comment explaining which invariant guarantees that the call will succeed. I don't think I have ever seen any comments associated to a member access in Java.

Not exactly "disabled safety check": `unwrap()` is an assertion check (that may sometimes be optimized away by the compiler). You're still checking safety, but you're doing it in a much more terminal manner.
Wouldn't using Koltin or Scala, which benefit from the engineering effort of JVM and arguably its ecosystem solve this problem ? (Since NULL is not idiomatic in either language)
Yes and no : I have been using kotlin for a while for Android. Currently our codebase is 75% kotlin.

Issues arose at the interface between java and kotlin. Unless there are @Nullable @NonNull annotations (and they need to be truthful), the kotlin compiler cannot know the nullability of something coming from a java method.

It can be pretty pernicious : if you use some java written libraries like Moshi (json parsing), it can also lead to crashes : IIRC if you declare a moshi generated property to be non null but it is absent from the json, it will generate an object with null, creating a crash.

Still, null is now an anecdotal issue in Kotlin. The Android framework team is working on annotating all their APIs with the corresponding nullability annotations and more and more JVM libs are also working on handling it gracefully.

It was never a huge issue to begin with even in java, just pretty cumbersome to have to add annotations everywhere and have to add some policies like 'no null collections, only empty' in a codebase to have sane handling.

It's not idiomatic, but it's still possible. I've got NullPointerExceptions while writing fairly complex, modern Scala, so it's about as possible as with Java in my experience.