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by zeotroph
2673 days ago
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Previously: Fiddle with the subtitle/audio offset factor (and then they drift apart again slowly, driving you mad!) Now: subsync Soon: Players run subsync internally the press of one button or commandline switch. The voice audio detection and then mapping is such a neat solution. I would have embedded parts of the surrounding audio in some base64 format into the subtitle file and then used that as an alignment clue. But this won't work when the languages don't match. |
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