I don't think they get around it. For most genres except FPS the round trip delay doesn't cause any issues in gameplay. What's an extra 60ms roundtrip when most people have reaction times around 300ms?
Here we go again, someone is conflating reaction time with latency sensitivity...
Try the following: write a simple snake game in JS or whatever your preferred language is. However, instead of turning the snake in the keyDown/keyUp event handlers, start a 60ms timer and change direction only when the timer fires. Experiment with various time intervals and snake speeds to find out what’s the acceptable latency/speed region.
Try the following: write a simple snake game in JS or whatever your preferred language is. However, instead of turning the snake in the keyDown/keyUp event handlers, start a 60ms timer and change direction only when the timer fires. Experiment with various time intervals and snake speeds to find out what’s the acceptable latency/speed region.