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by qmarchi 2681 days ago
To follow up on it, EA isn't even terrible on having the studios make relatively great games. A quick look at the skyrocketing success of Apex: Legends, announced _at the EA call_ on Feb 5th, has already surpassed 25M accounts and 2M concurrent users.

They need to focus on what's made them most of their money over the past years, game sales for series games (FIFA, NASCAR, etc.) and great first-party titles that aren't on a rushed release schedule. Apex is a great example of the latter. Nobody knew it was coming, and it ended up being a polished game that will probably make EA a significant portion of money.

Disclaimer:? I play Apex, and legitimately enjoy it. I also play Anthem, which although not the _best_ game in the world, is still of pretty high production value from what I've played.

2 comments

Though from what I read, EA allegedly had zero input into Apex. That might be why it is becoming popular. I just tried Apex a few days ago, it was pretty fun.
How much input did they have into Titanfall 1&2? Those weren't exactly gangbusters.
EA gets a lot of the blame for TF 2's failure.

"Of course, Titanfall 2’s disappointing sales aren’t as much to do with the nature of its content as much as it is about timing, and that’s entirely on EA. Sandwiching Titanfall 2 between Battlefield 1 and COD: Infinite Warfare hasn’t helped the game at all. Seriously, what were they thinking? Apparently, even the game’s producers were left in the dark behind the decision-making process."

https://wegotthiscovered.com/gaming/poor-titanfall-2-sales-e...

https://www.forbes.com/sites/erikkain/2018/01/31/eas-anthem-...

Titanfall 2 had one of the best singleplayer campaigns for an FPS over the past 5 years. Really fun and unique.

It's multiplayer was good too, but it was launched in a really bad spot that was 100% EA's fault.

Whilst the launch window for Titanfall 2 was pretty bad, I have a feeling that the multiplayer and longevity of the game would have suffered regardless. The skill ceiling is too high for most players, and I feel that without the casual audience the playerbase would drop off as it has even without competition from the other shooters.
I started playing maybe 2 weeks after launch on pc, there weren't that many players. And I'd be running around looking for a titan and some solo pilot would be flying through the air parkouring and one shot no scope me. I wouldn't even see them. After about 30 minutes of getting murdered like that I just stopped playing. Luckily I didn't pay for the game. So yeah no real onboarding, people were way too good.
Titanfall 1 was still a decent game, and it garnered a lot of support from fans. I played it, but not the sequel.
Apex is a great game. Throw in some force powers, lightsabres, and holocrons, and you suddenly have a great Star Wars game.