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by soup10
2684 days ago
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1. the primary issue is you can't properly optimize rendering and if what you want to do doesn't fit neatly into unity's architecture its gonna be dog slow and your gonna spend forever writing hacks and work arounds to get it to work. you don't have to roll your own everything for a custom 3d engine, theres a lot of libraries out there. the idea that everyone should use tooling that reminds me of visual basic to make games is weird to me. 2. i don't know about that. my experience is that you don't have easy access to the actual physics code |
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This fellow’s mindset is a common one, and likely he’s passing it on from his own experience...Telling that engineering culture discourages the shortest routes to creativity