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by blueboo 2683 days ago
This is the kind of misguided mindset that effectively discourages people from making games. It’s as if someone urged people to look into lumber and the papermaking en route to making their own card game.

This fellow’s mindset is a common one, and likely he’s passing it on from his own experience...Telling that engineering culture discourages the shortest routes to creativity

1 comments

engine development is one of the more interesting aspects of game dev to me and many other programmers, having so much focus on clunky monolithic closed source platforms like unity is lame. just providing a counterpoint to the unity hype, one rando comment is not gonna turn the tide on its popularity lol.
FWIW the latest versions of Unity are moving in the direction of exposing more of the render pipeline ... Whether you agree or not with doing it through C# is a different question but they are pretty invested in the language ... From my perspective, this approach is a decent compromise for someone that wants to build a render pipeline (basically define how objects are drawn to the screen) on top of an abstraction of the different graphics APIs for all the platforms they support while still maintaining all the other functionality provided by Unity for gameplay and tooling

https://blogs.unity3d.com/2018/01/31/srp-overview/