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by themodelplumber
2703 days ago
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Wow, this is very similar to the way I use procedural 3D textures and displacement maps to draw planets and things. So much so that I don't even see the explosion, just a growing planet (really, just tweak the mapped color gradient a bit). Example: https://www.friendlyskies.net/images/266.jpg So much of 3D graphics is "hmm, this random thing I just made slightly resembles an $X". "OK, so let's say I just created a method for modeling $X." :-) Really fun stuff. |
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Despite the apparent variety, most 4k intros rely on a single effect, maybe two. There isn't enough space for more. The only things that change are the parameters.
Interestingly, the technique used here is signed distance field raymarching. A technique that is used by maybe 90% of all 4k intros today.
So basically, write the code in GLSL instead of C, add music, play a bit with the parameters, use a good exe packer like crinkler and you have a nice 4k intro.