|
|
|
|
|
by GuB-42
2703 days ago
|
|
That's a common trick in PC 4k intros. Despite the apparent variety, most 4k intros rely on a single effect, maybe two. There isn't enough space for more. The only things that change are the parameters. Interestingly, the technique used here is signed distance field raymarching. A technique that is used by maybe 90% of all 4k intros today. So basically, write the code in GLSL instead of C, add music, play a bit with the parameters, use a good exe packer like crinkler and you have a nice 4k intro. |
|
The effects make the difference, besides artistic direction, so materials, blur (bokeh), the sdf geometries (often just mere balls and cubes, but perhaps a twister or a nice water surface or a fractal) just for starters. Just from my outside perspective.