|
|
|
|
|
by CydeWeys
2701 days ago
|
|
For now. Give them another month. This is like AlphaGo vs Fan Hui all over again -- people knocked that accomplishment at the time because he was just a master, not one of the top players in the world. Well, not much longer, AlphaGo beat Lee Sedol, the best player in the world. The ceiling here is going to be incredibly high, much higher than the level of play that people are capable of, even when restricted to a single window. |
|
Part of the difficulty here is describing what a 'fair' match might be. Specifically, I think fairness has to do with a goal many people have for AI: to improve human play. The strategies in Chess or Go that were employed could conceivably be used by human players. There aren't any hard restrictions preventing humans from learning from that play, even if the AI is entirely superior.
It would follow that a 'fair' SCII match would employ strategies that humans could implement. Making extra workers, for instance, might be a real lesson from AlphaStar play. The insane stalker micro, however, could never be done by a human.
From this perspective, I think the important takeaways were:
* The AI leaned heavily on super-human stalker micro.
* The AI had some strategic blind-spots, namely the immortal harass.
* The APM comparison isn't terribly meaningful; a lot of human APM is spammy/twitchy button presses that doesn't do all that much, whereas the AI can presumably make each action count. There were also AlphaStar APM spikes that likely go along with the stalker-micro issue.