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by MRD85
2704 days ago
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Does anyone have any insight into if there are some good tips to be pulled from game design into the more broad category of design? I'm a CS student, and while I don't have any interest in becoming a game developer, I have an interest in design in general. I'm currently attempting to adopt a more user-centric model of how I perceive development and I imagine there is some overlap between game design and other design. |
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I recommend you learn the particulars of a specific sort of design first. Games would be a good starting point.
In general, learning something in general means you've learned a lot of the particulars. If you want to study X, the really hard bits of X, the interesting bits of X, you need other people to bring them to you. They need to know "you're the guy" to turn to when they have a problem in the field of X. In order to do that, you need to establish yourself as particularly skilled in some aspect of X, and preferably more than one aspect of X.
Let's take another particular, my specialty, pathology. I have a colleague who is really interested in skin diseases. She will never see all the skin diseases herself in her regular, 2000 cases/year practice. No one will. Some of these diseases are 1 in a million. The numbers aren't going to work out.
But she read all the books and she established a reputation within her department as being really interested in skin. So other pathologists brought her their interesting skin cases and their hard skin cases. Then she did a fellowship in dermatopathology. And then even more people sent her cases, people she met in training, at conferences, got her name in an article, whatever. FedEx overnight, "Dear Dr. Y, this 27 year old man is in our ICU, his immune system appears to be destroying all the skin around his new red tattoo, down to muscle. We obtained this biopsy. What do you think it is?"
Eventually, she'll get enough cases to write her own book on immune diseases of the skin. And maybe, maybe, if she's really good, and works for a very long time, and really likes writing, she'll write her own general textbook of dermatopathology.
To write her own general textbook of pathology, well, that happens once in a generation.
To write a widely accepted textbook of pathology that all physicians will read, well, that's essentially unheard of. The greatest minds in each subfield collaborate to write that book and struggle to get an update out every 3-5 years.
A field so broad as design ... my goodness, to be the recognized general expert in such a vsat field, it would seem to me, verges on impossible. Surely you will need to focus on something....