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by MRD85 2712 days ago
I'm still a CS student so I'm not quite yet ready to specialise. Late last year I went through the Gang of Four book on design patterns in software development. The patterns described in this text are widely applicable to most/all forms of software development. Reading this book was making me immediately see where I'd previously struggled and that there was already elegant solutions.

My question, in regard to game design, is what principles from this field could be widely adopted, or adapted in other subfields?

1 comments

You have now a knowledge of a range of tools. What takes a long time, in any craft, is to know the canonical way to use each tool. Then, after an even longer time, you come to know when to use tools in surprising ways.

It just takes time, for all of us. Some are faster, but I bet for these people it still feels like a long time, just because they are sooo smart and see even more possibilities.