I wonder what's going to happen to all the incredible Flash media, especially games, produced over the years. I hope someone's archiving them, because I'd hate for us to lose them.
This should be a solemn reminder about proprietary (especially binary) file formats. They serve a purpose but are an awful way to archive things of value.
I truly hope that we have learned our lesson from Flash and choose formats like SVG (human readable and an open standard) from now on for things like animations and games.
> I truly hope that we have learned our lesson from Flash and choose formats like SVG (human readable and an open standard) from now on for things like animations and games.
At least with a flash game, you can often just download the .swf file and run it however you like.
With HTML-based stuff, you're often reliant on a server being up. Authoring tools are also just not what they were with flash - the sheer number of quality vector-based games and animations has dropped like a rock. I'm not sure if this is something Adobe will resolve eventually, but at the moment it's just kinda sad.
Don't forget rendering engines. Even if you download everything you need, there's a chance the game will look weird (or won't work at all) because the developers only tried one browser.
For all its faults, whether a Flash game worked or not came down to "did you install the plugin?".
Not true. Browsers work with file addresses on your system. You can download an HTML file and all its JS and CSS and if navigate to the path of the HTML on the disk, the website would just behave as if it were served by a static server.
While true for simple things, this is one of those things that’s highly variable depending upon how you built your app. If all your JS is included via script tags and all your image assets are referenced directly, sure, probably.
When anything is dynamically generated things get iffy, though. It’s one of the big problems both Google and services like the Wayback Machine and Pinboard have had with searching and preserving content.
Of course gaming as a whole has also evolved, so it’s less likely you’d ever get a purely single player game in the first place, and who knows if the game will even load in 10 years if it can’t connect to the server to see if you’re registered or not.
If that were the case, 'The Web' wouldn't be pushed like it is right now. 'The Web' is a way to take control from users and put it into the hand of the ones that control the servers. People work on fully fledged binary programs compiled to 'The Web' that your computer just executes while the other half happens on the server. That's as proprietary and inaccessible as it gets.
It's a great reminder that Flash at the time was way beyond any other technology for the designers and animators who were the primary users of it.
And the fact is that most of the open technologies take years in order to become as full-featured as the closed-source ones. By that time the trend that artists were following is out of fashion.
By the way - if we think about it. Are there yet any actual tools that allow you to program SVGs as easily as you could once program Flash? I understand it's technically possible to compile from Flash sources to SVG, but are there actual tools yet?
Even if you use open formats, if it's a web app it's not unlikely that it has a server side dependency. For single user flash apps it's uncommon not to be self-contained. So actually it's a requirement as well that the source code and the assets are open.
I used to do some Flash Game Developmemt. My gut tells me that most games had game assets that are self contained. It's a lot easier to author an SWF that way (from my own experience).
This. Works in proprietary formats will be lost to time after supporting vendors lose in the marketplace.
At best, there will be crippled, lossy exports -- lossy because vendors chasing lock-in and network effects don't want to make it easy for customers to leave.
I've cited the demise of Opcode and Studio Vision in the past when making this argument, but that's niche. The Death of Flash brings down the point with greater weight.
They'll still be downloadable and playable in a standalone player.
Also it would technically be possible for someone to write a WebAssembly flash player. Although I don't know if anyone will feel particularly motivated to.
It's always been possible to have free flash players. Gnash is one example. But they've never been feature complete or particularly fast. Maybe if Adobe opened their player things would improve.
The advantage now that flash is no longer being developed is that a player could concentrate on supporting the features used by the most popular content. Like dosbox it might not perfectly replicate the environment (at least to start with) but it could run the games everybody wants.
But that's hardly unique to Adobe. Any document format that allows (arbitrary) other things to be embedded is subject to that. A Word document with other things embedded in it is no different. (Just like correctly rendering or editing an OpenDocument file would require you to implement half of SVG and MathML – while they're open specifications it doesn't necessarily mean you have an implementation at hand you can use.)
Case in point: I tried to run the orisinal games, like Winterbells, for my daughter and found that they no longer work on Firefox. I was heartbroken - some of these flash games are art and should be archived.
Maybe someone could create a WASM implementation of Flash? I wonder if we could convince Adobe to open source Flash player after they finally kill it for good.
At one point Mozilla was working on a flash reimplementation - http://mozilla.github.io/shumway/ - not sure of the current status but it's a good place to start looking.
I truly hope that we have learned our lesson from Flash and choose formats like SVG (human readable and an open standard) from now on for things like animations and games.