|
|
|
|
|
by Domark
2715 days ago
|
|
For me I do it this way:
1. Get a sprite system, audio, sfx, save state, game loop solution going for the platform (GBC). Usually something is available like Cocos. 2. Create the game! Sprites, animations, sounds, game code for all parts. Then I test play, and iterate until it’s ready to share. Starting from scratch like this website is like starting from step zero, not step one. |
|