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by paulhilbert
2744 days ago
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AFAIK current state-of-the-art in pathtracing are still metropolis light transport methods. Seems like current research is mostly focussed on denoising - which makes sense, since a good denoising provides a valuable shortcut for quicker results. While I only occasionally glance at new results in this area it seems that CNN-based denoising techniques look quite promising, possibly getting us close to viable real-time pathtracing at least for "suitable" scenes. I am more confident than ever that a shift to traced renderers could be next - this has nothing to do with RTX and the buzz around it though... |
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RTX can absolutely accelerate path tracers, even for non-realtime applications. The underlying framework is definitely flexible enough to support a variety of rendering algorithms, it's basically accelerated BVH and intersection, with shaders to control behavior.
The biggest advancement I've seen lately is advances in denoising - the ML-based denoisers are incredible, but others are also impressive.