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by wheelie_boy 2746 days ago
Metropolis has lots of advantages, but it has serious problems for realtime or animated applications, in that it tends to flicker or have noticeable low-frequency noise. This is less of a problem for stills.

RTX can absolutely accelerate path tracers, even for non-realtime applications. The underlying framework is definitely flexible enough to support a variety of rendering algorithms, it's basically accelerated BVH and intersection, with shaders to control behavior.

The biggest advancement I've seen lately is advances in denoising - the ML-based denoisers are incredible, but others are also impressive.

1 comments

This is slightly irrelevant but presumably someone could invent a version of Metropolis that also distributed its rays across time as well as space, thereby ensuring that any bright/flickery pixels would remain coherent across frames; i.e. once that path was discovered on one frame, it could propagate that path information out to previous/succeeding frames.