|
|
|
|
|
by josephferano
2748 days ago
|
|
I'm the tech lead at a small mobile game studio, the best advice I can offer is pick a role and start developing your skills in this capacity. Main roles are tech, art, or business. If someone says design, don't listen to them, for good reason. If you pick the business side, please be aware that you're only as valuable as the money you can raise. Of course there are other important skills, but just having good ideas isn't enough, you need to have the funds to sustain a team for the long haul. Be prepared to survive for a few years. Game dev is an art form and like any craft, it takes years to get it right. However, one of the biggest mistakes you can make is picking one large project for the course of this time. What mobile offers is at least the ability to publish small games you can complete in just a few months. This will ultimately be way more valuable to you and your team as each successive project allows you to build upon the mistakes of the previous. If you're stuck with a large sucky project (it will be cause it's your first), you won't get the chance to do it better before it's too late. There's so much more stuff... It would help if you were certain about the role you wish to pursue |
|
How would you recommend developing cash flow? Aside from ads, I mean. Do you have any experience with in-app purchases? Other methods of generating cash-flow?