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by Danieru
2760 days ago
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GPU calculated physics works just fine when results are brought back to the Cpu. Raycasting for game logic is cpu based as you mention because the game logic itself is on the cpu. Yet solvers and the true heavy lifting does work well on gpu. Except, and this is the true reason we see little gpu physics, no one has spare gpu room. Thus cpu side physics wins for most games. Outside specific physics focused games giving up graphics for faster physics is not a profitable trade. I say this as a gamedev myself who has several times made this exact decision. |
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Many games do have spare GPU room to spare, but since there are no good GPU-accelerated solutions for physics they don't have much of a choice.