|
|
|
|
|
by Mirioron
2755 days ago
|
|
The biggest problem with GPU physics is that it's a very difficult problem to tackle and you'll run into compatibility issues between the hardware vendors. It'll work on Nvidia hardware and won't work on AMD or vice versa. Many games do have spare GPU room to spare, but since there are no good GPU-accelerated solutions for physics they don't have much of a choice. |
|
This is a completely meaningless statement.
> you'll run into compatibility issues between the hardware vendors
Those compatibility issues already exist in the form of DX or OpenGL drivers, and most games have to face them. Writing a sim in OpenCL would work on both Nvidia and AMD, and even on Integrated GPUs.
> Many games do have spare GPU room to spare
Many smaller games mighy but most big games do not. And those games with GPU room to spare normally have CPU to spare.
>since there are no good GPU-accelerated solutions for physics
There is - PhysX.