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> All the middleware that matters.... Unreal, Unity, CryEngine, ... I wasn't talking about in-house solutions, rather engines that many AAA studios buy in order to actually focus on the game itself. As for the rest of your remark, it comes up in places like HN, but not at all when attending local game developer meetups, developer articles on Making Games, Gamasutra, Connection, IGDA, or many other professional publications. |
And to pretend like FrostBite doesn't matter is ridiculous.