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by pjmlp
2796 days ago
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Because their focus is clearly PlayStation, Xbox and PC, not even Nintendo hardware. There are plenty of other AAA studios using Unreal, Unity, CryEngine. Maybe you should check again the names of some studios using Unity, ever heard of Nintendo and Microsoft? |
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> There are plenty of other AAA studios using Unreal, Unity, CryEngine.
Blizzard's focus had been on Mac in addition to Windows. With the switch to Metal, they're probably abandoning it. FrostBite means that EA AAA games probably won't either. Ubisoft didn't release Assassin's Creed Odessey on Mac. And even looking at Unreal Engine 4 games, only Fortnite and a twoer defense game have been released for Mac. Looking at CryEngine, no games have ever been released for Mac. So where is all this AAA support for Metal that you're talking about?
To lead you to water, Mac support is a nice to have so that their in house tools work with the artists' platforms they're used to. But they don't care enough to finish out the QA, or put in any work to make the game actually shippable on that platform. The switch to Metal means that you can't justify it with "well we can just support OpenGL and get Mac for free" like they used to.
> Maybe you should check again the names of some studios using Unity, ever heard of Nintendo and Microsoft?
AAA is about the games, not the studios. Name a single AAA game on Unity.