| This felt to me like a roundabout way of saying "we should think more about design!" I _agree_ that we should think more about systems design. And I _agree_ that the individual "units" that we're designing would benefit from standard ways of communicating with each other. The entire thing about "let's not call it a program!" feels like a distraction from the core point, though. I guess I don't really believe that calling the "unit of software development that I'm currently working on" a program harms it or limits it in any way. Even in the article, the author talks about isolated spaces: >While the Smalltalk model holds a large number of objects in a single ‘space’ - we could imagine a system where each object has internal space which holds a cluster of inner objects, and so on. ...and so, poof, we now have a unit of software that could easily be called a "program." A program that contains multiple layers of inner program, but there's nothing about the word "program" that limits how it can be applied. So I think 95% of this article is philosophical semantic gymnastics. There's a seed of an interesting idea -- software would benefit from the ability to connect its pieces more flexibly -- but without an actionable hint as to how to _get_ there, this is just a pointless intellectual exercise. Changing the word to something else doesn't actually make the problem easier to solve. |
> Changing the word to something else doesn't actually make the problem easier to solve.
This is true, but what exactly is 'the problem' in the first place? Framing makes a difference. Do we assume we are designing 'units' that communicate with each other or are there other ways to think about the system?
Is the unit of design also the unit of update? What about cross unit parameters - if we want to change a parameter that affects multiple units, do we need to rebuild them and reinstall them in our network of units? Or can we have a projection of our system that shows this parameter as a single update-able cell? What if this parameter is derived (i.e. not something you fed in as a constant but something that represents emergent behavior)?
I'm imagining projectional editing of the system above, now can we consider the original 'units' just as one possible projection of the system - one lens we can view and update the system through? One view of the system (communicating units) doesn't have to be the primary view anymore. Can I project and 'emergent program' - a composition of various units, but only the slices that I'm interested in? Can I update this in place and affect system behavior?
I find thinking of these as systems helps me ask these questions, while thinking about 'programs' leads to different questions such as - are the 'statically typed', how do they communicate, and so on. It has more to do with the common connotations of the word 'program'. The concerns here are broader than 'standard ways of communicating' between individually designed units.