|
|
|
|
|
by tagrun
2808 days ago
|
|
Physicists here. I would be careful about calling it "first principles" (you can look up that the meaning of that term within today's physics literature, it's typically called "ab initio", and usually refers to quantum mechanical treatment without a bunch of high level approximations). To a physicist, a first-principles calculation of light-matter interaction would in practice mean starting from a second-quantized form of the electromagnetic field + the lattice of the bulk or surface material + itinerant electrons. What PBR people are doing is to imagine the matter at small scale looks like a patchwork of many small walls (perfect reflectance or ballistic transport), and assume that light and matter behave and interact the same way in a macroscopic setting, which is further simplified to Snell's law, neglecting all classical wave-like characteristics. Beyond that, obviously, all quantum mechanical effects are neglected (which aren't that exotic, for daily-life examples, think laser pointers or solar panels or crystals). That is a far cry from an ab initio calculation and is, at best, a very incomplete toy model or cartoon description of light and matter interaction which might barely be enough to deceive human eye for most everyday objects. |
|
Of course there are non local scattering effects that are not captured by BRDFs and that can be perceptually important for some materials so there are also extensions like BSDFs used in some PBR renderers. Overall the PBR approach is to try and understand the underlying physics and drop or approximate (in a more or less principled way) the parts that are impractical to simulate or have small perceptual effects in most situations. It's not really about any specific such approximation like micro facet models. "Physically Based" seems like a perfectly good name for this approach, perhaps "Physically Inspired" would have been an appropriate alternative.