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by tagrun
2807 days ago
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Microfacets is just one example (which is what PBR approximations today ubiquitously use BTW). The very idea of a B*DF function for light is a rough approximation, and can never capture a variety of quantum effects. You can simply never recover the first-principles quantum dynamics of a macro-scale matter + light. Approximations and models need to be made, that's how it works. Yes, you can make it better and better as the hardware improves. And calling it "physically based" sounds fine to me. What doesn't sound fine is to claim that any PBR-related work in the graphics literature today starts from "first principles". First-principles or "ab initio" in physics is a very specific technical word reserved for calculations which really start from first principles (see https://en.wikipedia.org/wiki/Ab_initio_quantum_chemistry_me... for an example) that doesn't get thrown around cheaply. |
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The use of that term was entirely my sloppiness alone. I used “first principles” only to mean the opposite of a phenomenological model, as @s-macke put it. What’s the right term there? Theoretical model?
You’re okay with “physically based”, but not “first principles”, @s-macke was okay with “first principles” but not “physically correct”. Personally, I wouldn’t mind being able to talk about graphics in a way that doesn’t immediately rub physicists the wrong way, but I’m not sure how, and I’m bound to cause some problems flinging around terms that have a precise technical meaning in physics. Sorry about that. ;)
It’s definitely true that in graphics we are not usually setting out to simulate quantum effects, unless the result is visible at the macro scale. Despite that, we’re trying to incorporate all the physics that matter at the macro scale.