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by elteto
2808 days ago
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What is the best way to attack this book as a graphics programming beginner (but with plenty of C++ experience)? I saw several people praise it a while back in HN and took a cursory look. It seemed complete and thoroughly explained but missing examples or "checkpoints" along the way where I could turn around and test what I had been building. |
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These will get you a quick overview and get something rendering. PBRT is a great follow up to really understand the physical underpinnings and get more into the theory of how to do things correctly and efficiently.