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by mattnewport 2808 days ago
One option is to dive in with Peter Shirley's ray tracing intros linked at the top of http://www.realtimerendering.com/raytracing.html

These will get you a quick overview and get something rendering. PBRT is a great follow up to really understand the physical underpinnings and get more into the theory of how to do things correctly and efficiently.

1 comments

Fantastic! Thanks for the suggestion.