| I'm not sure about that. At $499, the i9-9900k is almost competing against the 12-core Threadripper 2920x ($649, 12-core/24-threads, 4.4GHz clock, 60 PCIe lanes, quad-memory channels). I think most people will find more use out of +4 cores (granted, on a NUMA platform) than higher clocks. Cores for compiling code, rendering, video editing, etc. etc. Pretty much only gamers want +Clock speeds, and more and more games actually use all-cores these days (Doom, Battlefield, etc. etc.) ----------- That's the thing. The i9-9900k isn't even a "high end chip" anymore. Its at best, "highest of the mid-range" since the HEDT category (AMD Threadripper, or Intel-X) has been invented. Once you start getting into 8-cores/16 threads, I start to worry about dual-memory channels and 16x PCIe lanes + 4GB/s DMI to the Southbridge. Its getting harder and harder to "feed the beast". A more balanced HEDT system (like Threadripper's quad-memory channels + 60PCIe lanes) just makes more sense. |
I wish. We use a commercial path-tracer that scales very well to many cores, GPUs and entire clusters when it's chewing away at a single fixed scene or animation.
But in interactive mode many scene modifications are bottlenecked on a single or few threads and locks until it gets back into the highly optimized rendering code paths. So a lot of work goes into quickly shutting down as many background threads as possible to benefit from high turbo-boost clocks on Xeon Gold processors so the user doesn't have to wait long and then ramp them back up when it's just rendering the fixed scene.