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by Ooveex2C 2804 days ago
> Pretty much only gamers want +Clock speeds

I wish. We use a commercial path-tracer that scales very well to many cores, GPUs and entire clusters when it's chewing away at a single fixed scene or animation.

But in interactive mode many scene modifications are bottlenecked on a single or few threads and locks until it gets back into the highly optimized rendering code paths. So a lot of work goes into quickly shutting down as many background threads as possible to benefit from high turbo-boost clocks on Xeon Gold processors so the user doesn't have to wait long and then ramp them back up when it's just rendering the fixed scene.

1 comments

Agreed. Games aren't the only thing people do with lots of cores / HEDT. Give me a 128 core machine and I'll happily keep them busy all day with work. No need for a heater either.