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by dragontamer
2812 days ago
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> The metaphor goes from there - though I might use 'raise' for leaving a threatened pokemon exposed, which lets us differentiate a strong hand ("I'll use a coverage move with higher speed") from a bluff ("I can hit his switch if I call it.") As an example, opening Koko v Landorus. The fold is switching Koko to Skarmory, the honest raise is HP Ice, and the bluff is Thunderbolt. I'd argue that the raise is U-Turn :-). Which instant-wins any switching contest (ex: U-Turn on the switch, leaving the option to switch into Magnezone to trap the Skarmory, or if Lando stays in you can switch to your dedicated Lando counter... not that Lando really has a solid counter mind-you, but you get the idea.). The U-Turn war however, between Lando and Koko demonstrates the bluffing game once again. Koko staying in and doing something weird like Calm Mind, or even Reflect/Light Screen would be absurd, but it would definitely beat the Lando U-Turn in most cases. |
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Heh, good example. I keep running into defog Koko, I think precisely for this reason. In raw number terms it's not a great use of a Koko or a moveslot, but Koko forces so many U-Turns or outright switches that it's a strong way to gain momentum. And if Lan-T just switched out to avoid HP Ice, the check might not be ground, opening the door to Volt Switch away for even more momentum. Taking a time-biding move for specific switches is a pretty great example of this back-and-forth pattern.
(Although - I'm not sure Lan can/does U-Turn on Koko? If it's scarfed it can lead with Earthquake for a kill, if it isn't it'll drop to HP Ice before the turn.)