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by Bartweiss 2821 days ago
> Koko staying in and doing something

Heh, good example. I keep running into defog Koko, I think precisely for this reason. In raw number terms it's not a great use of a Koko or a moveslot, but Koko forces so many U-Turns or outright switches that it's a strong way to gain momentum. And if Lan-T just switched out to avoid HP Ice, the check might not be ground, opening the door to Volt Switch away for even more momentum. Taking a time-biding move for specific switches is a pretty great example of this back-and-forth pattern.

(Although - I'm not sure Lan can/does U-Turn on Koko? If it's scarfed it can lead with Earthquake for a kill, if it isn't it'll drop to HP Ice before the turn.)

1 comments

It really depends on what I'm predicting. U-Turn on Lando wins a surprising number of options:

* Beats Koko Volt-Switch: Lando is immune, so Koko fails to switchout.

* Beats the Koko Uturn: Lando is slower, as the 2nd U-Turner you capture the switching momentum.

* Beats the Koko Thunderbolt: Its prediction-on-top-of-predictions going on here, but this happens sometimes.

* Beats the Koko Hard-Switch: Hey, maybe they thought your Lando was scarf'd so they hard switch out.

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* Loses to HP-ice: This is the "obvious move" for Koko to do, and will happen more often than not. But as you go up the ranks, people start going for 2nd tier or 3rd tier mind-games, and you see fewer and fewer "obvious moves", especially in the early game where momentum is such a big deal.

It really depends where you are on the ladder: how stupid or aggressive you think your opponent is and all that.