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by r41nbowdash
2821 days ago
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The main advantage of using Unity is its out of the box support for multiple platforms, and garbage collected runtime, other than that it's slower, and graphics are on the ok-ish side (the best looking Unity game i've seen is Battletech), and i'm not sure about its open-world capabilities (Firewatch and The Long Dark world sections were rather tiny), possibly there's a way around it. It seems that Unreal Engine is a better choice (Mass Effects, for example), but its pure C++ (with lua scripting), which means x3-4 as much of code, and trickier interoperability. I dunno, tough choice. Good luck with your project! |
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https://store.steampowered.com/app/261570/Ori_and_the_Blind_...