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by calferreira 2823 days ago
I don't think graphics are only engine related. This game was made with unity and it looks awesome

https://store.steampowered.com/app/261570/Ori_and_the_Blind_...

2 comments

Yeah, nice assets can really make a difference, the thing is you can pull twice as much polygons in the same scene with Unreal Engine (oversimplyfing)

http://dcgi.felk.cvut.cz/projects/pacman-benchmark/thesis-co...

I would really like to see some more recent tests as Unity before the 2018.x releases had a "ux/easy of use/developer first" approach but they did significant improvements on rendering quality and efficiency on the 2018.x versions.
Technically, they're wrapping a native library, so it's possible to create a benchmark where there's no performance gap whatsoever. The bottleneck is at the intersection of the runtime enviroment with the library, which makes comparison difficult.

FWIW it's a good piece of code, and i like it.

Not related to the engine, but this one has also some awesome soundtracks.

Album on bandcamp, but feels much better in the game: https://garethcoker.bandcamp.com/album/ori-and-the-blind-for...