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by rl3
2832 days ago
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The Turing architecture is also used in Quadro RTX cards, and those have a ridiculous amount of VRAM. Is there any professional/computational use for these RT cores beyond raytracing? One case that comes to mind is perhaps raytracing acoustics, and although interesting it's technically still raytracing. As far as gaming is concerned, personally I'd love if the RT cores could contribute—however inefficiently—to rendering workload in non-RTX games. It's annoying that 50% of the die is allocated to hardware that requires feature-specific implementations. |
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