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by _ea1k
2841 days ago
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Yes, I have been thinking this for a while as well. The issue isn't the microtransactions themselves, but the natural incentives associated with them. If you are old enough to remember coin operated arcades, they operated on the same principle. Just one more coin and you can beat this boss! It really hurt the game mechanic in a lot of cases, but I'm sure it improved profitability. I really hate seeing this trend come to games that I presumably own. |
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I beg to differ. Most of the arcade games of yore were gated on skill; you could avoid having to pop in another quarter if you played well enough, and that was where the fun came from.
Where is the skill and gameplay involved in spinning a virtual roulette wheel until a powerful enough unit or item pops out to let you advance to the next level of gameplay? And, of course, the answer is that there is none; it's merely taking advantage of those prone to gambling addiction.